Furthermore, if you’re feeling particularly nutty, you can throw double stock on the SAUG and strafe your heart out. Like the Skorpion and the Vesper, this gun deletes opponents in the blink of an eye. However, at close range, this gun shreds. People are no longer “getting cross map kills with the Skorpion”, plain and simple. At a certain range, the SAUG’s damage dropoff and recoil combined with its somewhat awkward iron sights has sub players rendered completely useless. However, in BO4 the SAUG, while still usable at medium ranges, it not nearly as competitive as its predecessors, especially in the presence of the next gun in the meta. This effectively established that close and mid range engagement as sub territory with longer engagements as AR territory. All these subs were highly competitive with ARs with perhaps the exception of the VMP at medium ranges. AW had the ASM1, BO3 had the VMP, IW had the ERAD, and WWII had the PPSH. In Ghosts, it was the Vector, although that thing was pretty much an AR if we’re being honest. Traditionally, there has always been “that sub”. Now, the SAUG is a little different than previous main subs. Therefore, we’ve seen many ICR players hold lanes and push behind their Maddox and SAUG players, more or less returning to a traditional anchor. While the ICR literally has no recoil at any range, it is still outperformed by other weapons up close, and the lack of stock on this weapon severely reduces mobility. With people running something along the lines of reflex, Grip II, and Quickdraw on this gun, your main ARs are literally turrets this year. To put it simply, the ICR is a laser beam. However, the main, slow AR this year is the ICR. To start, the last two Treyarch games have featured some variant of the M8 that served as the main AR in competitive. However, the focus here is more on the weapon meta. Competitive is 5v5, so throwing an extra player in the mix changes things up. Now, this meta differs from the traditional format. The current meta for BO4 goes as such: 1-2 ICRs for your anchors and flexes, 1-2 SAUG’s for your main and supporting subs, and 1-2 Maddox’s for your flexes and maybe anchors on smaller maps. Importantly, the pros seem to be enjoying the competitive side of BO4 much more than previous years, and that has something to do with a solid overall game but also the weapon meta. Scump pulled over a hundred thousand viewers with a host from Ninja himself, and pretty much every pro in the tournament streamed their POV on Twitch. Despite just being an online 2k, the competitive scene looks promising, especially after the content drought caused by the IW and WWII seasons. With the conclusion of the recent Call of Duty Black Ops 4 2k tournament, COD fans have had their first taste of competitive matches.
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